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Hi Miguel, I'm the lead artist on Terra Nil. I'm not sure if you're aware, but your writing this had quite a big effect on our art direction. I'd been pushing for more of a dichotomy between industrial destruction that ravaged the landscape and pre-industrial, Studio Ghibli-esque buildings that were used to heal the land. Your passionate argument that it was really important that these buildings look industrial was really powerful, and convinced me that showing that was really important. :)

I hope you're doing well, and thank you for playing the game and sharing your thoughts.

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Hi Jonathan! You don’t know how much this means to me. Terra Nil was one of my favorites games and to hear I somehow had an impact in its development feels so fulfilling. You’ve given me the motivation to continue examining video games through my writing again.

Thank you for reaching out and congrats on releasing the full game – it had everything I loved about the original and more. :)

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Oct 8·edited Oct 8Liked by Miguel de Dios

I'm glad you enjoyed it! There's a recording of a talk I gave earlier in France that mentions you by name, though I've also quoted you in some interviews. I hope I pronounced it correctly! https://youtu.be/oXzOfc8hyNs

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That was incredible to watch, thank you for sharing!!

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